Who I Am

I am currently having a great time as Prince of Creative Technologies at Rhythm. Before this I spent 4 fantastic years making things at LOVE.

What I Do

I make anything from websites to multiplayer smartphone-controlled interactive experiences for big screens. I’ve even hooked an LED board up to Twitter once upon a time...

I’ve made things for companies & brands like PlayStation, BBC, Nike, Umbro, Syco, Diageo, GSK, AstraZeneca and Heston Blumenthal.

Some of my work

PS3 - The Game Microsite

Sony PlayStation

LOVE.

2009

A microsite created by LOVE to promote the PS3 Slim console. Translated into 24 languages....

Heston’s Sweet Shop

Heston Blumenthal

LOVE.

2011

Working with The Neighbourhood, we developed an interactive augmented reality experience as a ‘digital souvenir’ for Heston’s Sweetshop. This used low-poly versions of the 3D models from The Nei...

Dorothy: Dear Diary

Dorothy

LOVE.

2010

A digital installation which invited people at the event to write down their deepest and darkest teenage secrets, then shared them with the audience by projecting animations into the performance hall....

Deutsche Bank Pong

ThirtyThree LLP

Rhythm

2014

A version of our in-demand multiplayer swarm pong game. This was built on the PlayNow platform we developed. Deutsche Bank used this at graduate recruitment fairs around the world to draw in a crowd! ...

Twitter LED Board

LOVE.

LOVE.

2010

A hacked LED board hooked up to Twitter and a live webcam feed- so you can see your live tweets with us in the office!...

PlayStation Unwrapped

Sony PlayStation

LOVE.

2011

Christmas is a time for giving, and this Christmas we helped PlayStation give away a mountain of presents with a massive game of pass the parcel. Over 300,000 people unwrapped over 450,000 layers of v...

Umbro - 1350 Culture

Umbro

LOVE.

2010

A custom module developed to slot into Umbro.com’s framework for their international 1350 campaign....

Umbro 1350 Footwear

Umbro

LOVE.

2011

A custom module for Umbro 1350 Footwear. Featuring some very slick navigational transitions and interactions....