Who I Am

I am currently having a great time as Prince of Creative Technologies at Rhythm. Before this I spent 4 fantastic years making things at LOVE.

What I Do

I make anything from websites to multiplayer smartphone-controlled interactive experiences for big screens. I’ve even hooked an LED board up to Twitter once upon a time...

I’ve made things for companies & brands like PlayStation, BBC, Nike, Umbro, Syco, Diageo, GSK, AstraZeneca and Heston Blumenthal.

Some of my work

Dorothy: Dear Diary

Dorothy

LOVE.

2010

A digital installation which invited people at the event to write down their deepest and darkest teenage secrets, then shared them with the audience by projecting animations into the performance hall....

Dorothy: U+262E

Dorothy

LOVE.

2010

An interactive installation for an evening of music and activism at Southbank Centre, London, to raise awareness of the impact conflict has on global communities. The installation gave people a sim...

Umbro - 1350 Culture

Umbro

LOVE.

2010

A custom module developed to slot into Umbro.com’s framework for their international 1350 campaign....

Umbro 1350 Footwear

Umbro

LOVE.

2011

A custom module for Umbro 1350 Footwear. Featuring some very slick navigational transitions and interactions....

Twitter LED Board

LOVE.

LOVE.

2010

A hacked LED board hooked up to Twitter and a live webcam feed- so you can see your live tweets with us in the office!...

doodlr

LOVE.

LOVE.

2012

doodlr allows multiple people simultaneously draw onto a projection, through their smart phone web browser. They get given a word to draw, 12 seconds to draw it – and then the results are uploaded t...

LOVE. Christmas Card

LOVE.

LOVE.

2012

In Christmas 2012 LOVE decided to take 2D mural projection mapping a step further. They commissioned illustrator Ian Stevenson to come up with a new Christmas-themed mural to cover the 5×3 metre wall...

Heston’s Sweet Shop

Heston Blumenthal

LOVE.

2011

Working with The Neighbourhood, we developed an interactive augmented reality experience as a ‘digital souvenir’ for Heston’s Sweetshop. This used low-poly versions of the 3D models from The Nei...